So here we are at the end of another year. What I did I went into 2015 wanting to learn Unity. It’s something that I had put off for far ...
Game discovery is a problem. It’s at the heart of why the “Indiepocalypse” was a real event. Despite all the seemingly easy access to large numbers of players, the reality ...
There has been more than a few articles recently here , here , here and here about the “Indiepocalpyse”, regarding the state of affairs for indie devs and the debate as to whether ...
Just a little rough walking animation I knocked up in a few hours.
It’s been roughly 4 months since the last game diary, and I’m pleased with how things have progressed although it’s not been completely smooth sailing as I’ve been learning Unity ...
The day is here that I can finally reveal what I’m working on, and that’s Wizardier! Here’s a link to a devlog I’ve started on TigSource.com, or if you prefer ...
I’ve been using Unity for roughly 3 months now, and I have say it’s a great tool for 2D games, I would even go as far as to say it’s ...
The Andrew Braybrook c64 game diaries in Zzap 64 (here and here ) were what got me interested in making games. I couldn’t wait for each new edition to appear ...
This is the first pixel art graphics I’ve done in 20 or so years. I was just messing out with a pixel art version of the Biggerplay logo and I ...
It’s been an interesting last year (interesting in this case doesn’t necessarily mean good), and I got to the end of 2014 at a bit of a loss as to ...