Balloodle was my 2nd iOS game created with Adobe AIR. I created some code years back where you could draw a platform and then use that platform to bounce a little ball character around collecting things, and I thought that would make a great iPhone game because drawing the platforms would work well with touch. Balloodle was the result. I also used a number of ANE's for iAD's etc. This and the experience of Wordora taught me a lot about what you need to succeed on Apples app store. Worked with a graphic artist on this.
  • Skills : AS3, iOS, AIR, Apples App store
  • Release Date : June 2012
  • Copyright : Philip Maxey

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