Overview
I finally managed to get around to a sequel to Christmas Crunch during late 2011. I thought it would be great to launch it as a Facebook as well, my first. It was a bit of a journey to get it released but eventually during December 2011 I got it online. I worked with a server-side developer on this and I think I came up with some interesting features.
- Extensive high score tables (which update in real time)
- "Player to beat". This shows the player who is the next player above them on the highscore tables. This was a "real-time" feature that showed who was just above you on the high score table as you were playing and updated as you overtook their score.
- In-game currency called Crunch coins to allow the player to buy ornaments in the game so they can get higher scores.
I did all the game design, client side coding and art for this. Unfortunately it's not online anymore but it was a good learning experience.