Quest for power is still probably one of the biggest games I've created, ironic seeing that I did everything myself (coding and graphics). It was also the first game I did using Box2D. Seeing all the defence games at the time, I thought it would be cool to introduce physics into them and better still allow player to actually build walls and castles! That's what you can do in Quest for power. I eventually did a sequel where I introduced a different control system (key based rather than mouse) of the catapult, but I think on balance I still prefer the original. Both were sponsored by Arcade Bomb.